Presumably, the file failing the checksum for Opposing Force is OPFOR.WAD (It's 5.3 MB) Steam doesn't actually tell me which files didn't hash to the correct checksum though, only that two of them didn't.ĮDIT: The files are 5.2 MiB and 5.3 MiB for Half-Life and Half-Life: Opposing Force respectively. I'm not sure if that's at all related to this problem or if Steam is just checking against the wrong checksum. Running 'Validate Game Cache Integrity' on Opposing Force shows that 2 files- one in Half Life 1 and another in Half Life: Opposing Force aren't valid, and are redownloaded, but this happens every time. This was from a save just after the death.Īs far as I can tell, the problem is consistent across all Linux distributions, and it always happens- there's not special trigger that makes it fail. SV_StartSound: shocktrooper/shock_trooper_die1 not precached (0)Ĭompressing split packet (7841 -> 4303 bytes)Ĭompressing split packet (16598 -> 6373 bytes)Ĭompressing split packet (4936 -> 4030 bytes) SV_StartSound: shocktrooper/shock_trooper_die3 not precached (0) SKY: xen10rt, xen10bk, xen10lf, xen10ft, xen10up, xen10dn, doneĬompressing split packet (5238 -> 4231 bytes) "Player" changed name to "Adrian Shephard"Ĭompressing split packet (7850 -> 4308 bytes)Ĭompressing split packet (18664 -> 6901 bytes)Įrror: server failed to transmit file 'sound/ambience/port_suckout1' WARNING: failed to locate sequence file of6a5 Loading game from SAVE/Half-Life-003.sav. Warning: MP3_InitStream(29, media/gamestartup.mp3) failedĬan't register variable mapcyclefile, already definedĬan't register variable servercfgfile, already definedĬan't register variable lservercfgfile, already defined WARNING: failed to locate sequence file global
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